A snake roguelite where your body is your arsenal.
Close a loop with your own tail, and everything inside dies.
LOOPFANG is in Steam Next Fest, October 19–26, 2026. The demo is playable on Steam right now, and press, streamers and curators get it eleven days early: the Next Fest press preview opens October 8.
| Title | LOOPFANG |
| Developer & publisher | MnD (monkyduckstudio), self-published |
| Based in | Uruguay |
| Genre | Systemic action-buildcraft roguelite |
| Platform | Windows (Steam) |
| Release | Q2 2027 |
| Price | To be announced |
| Demo | Playable now on Steam |
| Event | Steam Next Fest, October 19–26, 2026 |
| Modes | Single-player. SKILL MATCH (17 waves) and ARCADE (5–7 minute run) |
| Languages | 12 (interface and subtitles) |
| Engine | Custom C++20 with raylib. No engine. |
| Steam | store.steampowered.com/app/5001400 |
| Website | loopfang.com |
| Press contact | hi@monkyduckstudio.com |
| All assets (Drive) | Google Drive folder: browse or download everything |
A plain-text copy of this fact sheet: factsheet.txt.
A snake roguelite where your body is your arsenal. Collect weapon segments, fuse matching neighbors into higher tiers, and reorder them until they react with each other. Then close a loop with your own tail: everything trapped inside dies.
239 characters. This is the text on the Steam page.
You are a snake, and every segment of your body is a weapon.
Kill, level up, spend a MOLT and a new segment grows onto your body. FANG fires bolts. TESLA chains lightning. FROST freezes whatever gets close. EMBER burns the ground under you. MAW blasts a shotgun cone wherever your body happens to be pointing. Eleven weapons, and every one of them fires on its own. You steer.
Segments only care about their neighbors. Put FROST next to FANG and your bolts crit anything slowed. Put EMBER next to TESLA and every jump of the lightning chain sets its target on fire. Put TESLA next to LEECH and every jump heals you. Drop a support between two weapons and it buffs both at once.
Move one segment one place and you light a reaction, kill another, and change who gets buffed. That is the build.
Two identical segments side by side fuse into one, up to tier 3. Fusing costs you length and buys you concentration: fewer segments, bigger numbers, and a shorter body that closes tighter loops.
Steer your head around a crowd until it touches your own tail. The loop closes, the shape is measured, and every enemy caught inside is executed at once. It is the only moment in the game where you draw your damage instead of aiming it. And a tight loop packed with bodies scores better than a wide empty one, so closing is a decision: take what you have, or go around one more time.
The boss arrives at 5:00 sharp. Ring volleys, solar spirals, aimed cones, a sweeping beam, rot dripping from above, his own brood. He fights in phases, he punishes camping with his Mark, and he is reborn between phases.
SKILL MATCH is the main mode: 17 waves with room to breathe between them, a mid-boss with a chest at wave 7, a shop, and three charges of REORDER: a workshop that freezes the world so rearranging your body is a puzzle instead of a reflex test.
ARCADE is a 5 to 7 minute run of continuous pressure, with the boss at 5:00.
You keep scales whether you win or lose. Spend them in THE NEST: 29 nodes across 4 concentric rings, with health, damage and speed on offer in every ring, so no ring only sells you sidegrades. One bad run buys your first node.
Four alchemical acts (NIGREDO, ALBEDO, CITRINITAS, RUBEDO) and five opt-in Danger rungs stacked on top of them. Each rung is one sentence you read before you accept it, and the payout is wired to the same dial. Two of the five do not touch the horde at all: they graft a new attack onto the boss. Beat Danger 5 and D-HELL opens, a bonus level that sits outside the ladder on purpose.
The four acts are named after the stages of the Great Work. The relics you collect are a fridge magnet, a baby tooth, a portable grill, a plunger, grandma's scarf and a Sunday cookout. Both halves are played straight.
The snake that eats its own tail is not a metaphor here. It is the finisher.
The official trailer, the same one on the Steam page. 1920×1080, 60 fps, with sound.
These play here as MP4 because the game is a bullet hell and GIF handles it badly. Every one is also available as a GIF; the link sits under each clip.
Click any image for the full 1920×1080 version. The ZIP carries them as lossless PNG.
MnD (monkyduckstudio) is an independent studio based in Uruguay. LOOPFANG is built in C++20 on raylib, with no engine underneath it, and it is self-published on Steam.
Press contact: hi@monkyduckstudio.com. We answer within 24 hours, and a Steam key comes with the answer.
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